With all the coding I've been doing recently (both for my NHL code and for real-life projects) I got to thinking about maybe writing a puck-tracking app. I've written something similar for tracking shot locations for basketball, and I thought the only changes I'd have to make would be to track the location of the mouse, not just clicks, and somehow incorporate a clock as well as figure out a way to separate carries from passes and dumps as well as changes of possession. One person could chart the movement of the puck, and someone else, watching later, could match that information up to which players handled the puck. Not only do we quickly consolidate the scoring chance, zone entry, and zone exit projects (the latter two of which are looking for help for next season), but we add a ton of data on top of that.
Then, I remembered this article from Arctic Ice Hockey. Tracing the path of a puck on a tablet is much faster and more accurate, I'm guessing, than tracing the path on a computer screen. One person could track the movement, and one person the players, as before. Since so many people have iPads, I thought about writing an app, but then I saw it costs $99 to get a developer's license for a year—more than I want to spend for just one app. But it's free (I think) to put up Android apps, a lot of people have Android tablets or phones, and thanks to this tool I discovered from MIT, it might be surprisingly straightforward to get this thing up and tested relatively quickly.
Before I start, I'd like some feedback.
a) Do you think it's feasible to track touches for entire games? (It would basically need to be done without looking at the tablet/phone at all.)
b) How would you design the app?
Obviously, I think the answer to (a) is "yes." To (b), here's my vision:
Then, I remembered this article from Arctic Ice Hockey. Tracing the path of a puck on a tablet is much faster and more accurate, I'm guessing, than tracing the path on a computer screen. One person could track the movement, and one person the players, as before. Since so many people have iPads, I thought about writing an app, but then I saw it costs $99 to get a developer's license for a year—more than I want to spend for just one app. But it's free (I think) to put up Android apps, a lot of people have Android tablets or phones, and thanks to this tool I discovered from MIT, it might be surprisingly straightforward to get this thing up and tested relatively quickly.
Before I start, I'd like some feedback.
a) Do you think it's feasible to track touches for entire games? (It would basically need to be done without looking at the tablet/phone at all.)
b) How would you design the app?
Obviously, I think the answer to (a) is "yes." To (b), here's my vision: